top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Spa Inn

Role

Lead Term Game Designer, Systems Design, Partial Programming

Tools

Unity, C#

Overview

A 2D psychological-horror rhythm game created within 72 hours for Global Game Jam 2025. The game features multi-scene transitions, narrative-driven tension, and multiple endings, combining rhythm-based QTE mechanics with atmospheric storytelling. Players progress through increasingly unsettling environments as music, timing, and narrative choices drive escalation.

Responsibilities

1. Served as Lead Game Designer, defining core mechanics, gameplay structure, and pacing
2. Designed the rhythm-QTE system and interactive scene transitions
3. Coordinated workflow between art, music, and system programming to ensure consistent tone
4.Built narrative branches leading to multiple endings
5. Conducted rapid iteration during the jam to stabilize core loops

Design Goals

1. Merge psychological tension with rhythmic QTE gameplay
2. Maintain escalating pressure through music, timing windows, and scene transitions
3. Ensure every scene contributes to the narrative theme and emotional tone
4. Enable quick iteration suitable for 72-hour jam constraints
5. Provide multiple endings based on timing accuracy and player choices

Challenges → Solutions → Results

C1. QTE rhythm timing felt inconsistent during early prototypes
S: Standardized beat intervals, adjusted input buffers, and synced audio cues with animation triggers
R: Timing windows became more readable; player accuracy improved in testing

C2. Limited development time made multi-scene transitions difficult
S: Built a lightweight scene-switching system using prefab-based event triggers
R: Rapid content assembly allowed the team to implement multiple environments on time

C3. Atmosphere risked feeling disconnected across different scenes
S: Coordinated closely with art + audio teams to unify color palettes, sound motifs, and pacing patterns
R: Final experience delivered a cohesive psychological-horror tone despite jam constraints

What I Learned

1. How to lead a cross-disciplinary team under strict time constraints
2. Rapid prototyping techniques for rhythm/QTE systems
3. Managing scene transitions and narrative pacing in short-session gameplay
4. Ensuring emotional tone through coordination of art, sound, and mechanic design

2D Rhythm-QTE Game (Global Game Jam 2025)

© Xuening Li

bottom of page